Stats are from the System Shock: I.C.E. Breaker hintbook, published by Origin in 1994. Descriptions are from the System Shock: Terminal Access game manual.
Please email me at kmh@frickbat.com if you have any questions/comments.
Gas GrenadeThis grenade releases a gas whose active compound is diuranium oxide. Affecting only biological organisms (including some cyborgs), it instantaneously degenerates organic nervous systems.
|
|||||||||||||
Fragmentation GrenadeThis grenade’s metal fragments make it an ideal anti-personnel weapon. Its percussion trigger, once armed, causes the device to explode on impact.
|
|||||||||||||
EMP GrenadeThis percussion-triggered grenade emits localized, high-energy electromagnetic pulses, thoroughly disabling electrical systems and robot targets.
|
|||||||||||||
Concussion BombThis grenade’s explosive shock wave can knock out both mechanical and organic targets within a large radius.
|
|||||||||||||
NitropackThis nitroglycerin-based explosive has an adjustable time delay and delivers a shattering blow to any nearby robots or creatures.
|
|||||||||||||
Earth-ShakerEarth-Shakers have a large blast radius that effectively destroys nearby creatures. Originally developed to mine moonscapes, this explosive device has a time delay you can adjust by dragging the slider in its MFD.
|
|||||||||||||
Land MineUnlike the fragmentation grenade, this device will detonate only after it is stationary on the ground and an object collides with it. Ground-based inhabitants are vulnerable to this explosive, but it has severely limited usefulness against flying robots and Avian mutants.
|